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	<title>Comments for The Journey is the Goal</title>
	<atom:link href="http://palchan.tylandrian.net/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://palchan.tylandrian.net</link>
	<description>Thoughts and insights of a guest in China</description>
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		<title>Comment on A coherent dream by Michael Camilleri</title>
		<link>http://palchan.tylandrian.net/?p=68&#038;cpage=1#comment-12081</link>
		<dc:creator>Michael Camilleri</dc:creator>
		<pubDate>Sat, 05 Dec 2009 09:48:36 +0000</pubDate>
		<guid isPermaLink="false">http://palchan.tylandrian.net/?p=68#comment-12081</guid>
		<description>The person you were thinking of was Descartes.

Other than that, I have no answers.</description>
		<content:encoded><![CDATA[<p>The person you were thinking of was Descartes.</p>
<p>Other than that, I have no answers.</p>
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		<title>Comment on Games on PSP by Palchan</title>
		<link>http://palchan.tylandrian.net/?p=52&#038;cpage=1#comment-12072</link>
		<dc:creator>Palchan</dc:creator>
		<pubDate>Sun, 26 Oct 2008 08:44:26 +0000</pubDate>
		<guid isPermaLink="false">http://palchan.tylandrian.net/?p=52#comment-12072</guid>
		<description>Well, actually, I forgot to mention that about Diablo on the PSP. One of the other advantages it has is that you can save the game whenever and wherever you like. On PC you only had the save-on-exit option. I should have added that above.

Oh, right about the horizontal thing. I think I said vertical because I wanted to distinguish it from zelda-style, but that&#039;s right, we call that style top-down.

I&#039;ve corrected it in-text.</description>
		<content:encoded><![CDATA[<p>Well, actually, I forgot to mention that about Diablo on the PSP. One of the other advantages it has is that you can save the game whenever and wherever you like. On PC you only had the save-on-exit option. I should have added that above.</p>
<p>Oh, right about the horizontal thing. I think I said vertical because I wanted to distinguish it from zelda-style, but that&#8217;s right, we call that style top-down.</p>
<p>I&#8217;ve corrected it in-text.</p>
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		<title>Comment on Games on PSP by Michael Camilleri</title>
		<link>http://palchan.tylandrian.net/?p=52&#038;cpage=1#comment-12071</link>
		<dc:creator>Michael Camilleri</dc:creator>
		<pubDate>Sun, 26 Oct 2008 08:37:57 +0000</pubDate>
		<guid isPermaLink="false">http://palchan.tylandrian.net/?p=52#comment-12071</guid>
		<description>I&#039;m disappointed to hear UGNG isn&#039;t likely to stir the revival of old arcade classics that I had hoped it might. Unfortunately it sounds like this is because of the two &#039;types&#039; of arcade games Capcom has decided to pursue the frustrating kind.

At its core Diablo (and Diablo 2) are arcade games in the fun--dare I say mindless?--sense of the word. UGNG is an arcade game in the frustrating-you-can-only-save-at-the-end-of-the-level-sense of the world. I&#039;m sorry to say this is not an uncommon occurrence on the PSP.

I&#039;m not sure why game companies are having such a hard time with this. It&#039;s really pretty straightforward. Lumines understood it and it was a launch title. Maybe direct access to the PlayStation Store will make that a platform for publishers to sell some of their classic titles (Note to Sega: Sonic 2 should be on this system, stat).

Oh, and:
&lt;blockquote&gt;We would then travel through a vertical 2D environment collecting points, resources, rings, coins or children who say ‘thank you Michael’ before being forced to confront a boss at the end of the level.&lt;/blockquote&gt;
I think you meant &#039;horizontal 2D environment&#039;.</description>
		<content:encoded><![CDATA[<p>I&#8217;m disappointed to hear UGNG isn&#8217;t likely to stir the revival of old arcade classics that I had hoped it might. Unfortunately it sounds like this is because of the two &#8216;types&#8217; of arcade games Capcom has decided to pursue the frustrating kind.</p>
<p>At its core Diablo (and Diablo 2) are arcade games in the fun&#8211;dare I say mindless?&#8211;sense of the word. UGNG is an arcade game in the frustrating-you-can-only-save-at-the-end-of-the-level-sense of the world. I&#8217;m sorry to say this is not an uncommon occurrence on the PSP.</p>
<p>I&#8217;m not sure why game companies are having such a hard time with this. It&#8217;s really pretty straightforward. Lumines understood it and it was a launch title. Maybe direct access to the PlayStation Store will make that a platform for publishers to sell some of their classic titles (Note to Sega: Sonic 2 should be on this system, stat).</p>
<p>Oh, and:</p>
<blockquote><p>We would then travel through a vertical 2D environment collecting points, resources, rings, coins or children who say ‘thank you Michael’ before being forced to confront a boss at the end of the level.</p></blockquote>
<p>I think you meant &#8216;horizontal 2D environment&#8217;.</p>
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		<title>Comment on DOTA DS by Michael Camilleri</title>
		<link>http://palchan.tylandrian.net/?p=50&#038;cpage=1#comment-6638</link>
		<dc:creator>Michael Camilleri</dc:creator>
		<pubDate>Sat, 24 May 2008 17:25:42 +0000</pubDate>
		<guid isPermaLink="false">http://palchan.tylandrian.net/?p=50#comment-6638</guid>
		<description>I&#039;m still not clear on how the interface works? That to me seems like the biggest obstacle and I don&#039;t think you addressed how that would be fixed. I am reading this at 2 in the morning, though, so I might have missed it. For what it&#039;s worth, here&#039;s my sleep-addled contribution.

If the stylus is used then you only have the D-pad, and one shoulder button (the other becoming a little difficult to press). This gives you about 5 buttons plus the stylus. Without trying to radically depart from what makes DOTA DOTA I&#039;m thinking the best thing would be to have the top screen devoted to a map, the bottom screen be the area around the character.

Unlike what you described the current DOTA DS does, I wouldn&#039;t bother switching the screens. It seems to me the map should not be interactive but should just contain information. So maybe throw up information about the team&#039;s heroes up there as well.

As I&#039;ve said, I think the bottom screen should be the &#039;action screen&#039;. I would modify the game so that you never control other units (even ones you spawn) and so there&#039;s nothing else to select. I&#039;d let the D-pad control the movement of the screen, with a tap moving you to a point on the screen and a double-tap attacking that point (or object) or objects nearby.

How would you buy items? I&#039;d space the sellers out a little more (maybe drop a few of the less important ones) and when you click on them (and get close enough) the action screen throws up an item list and you can purchase from there. You wouldn&#039;t be able to see the rest of the action screen at this point so you&#039;d want to be careful if there were enemies around (great time for the SA to attack unless we want to disable attacks to players who are shopping).

Finally, that L-button... not quite sure what that would be used for. Maybe cycling through items to use?</description>
		<content:encoded><![CDATA[<p>I&#8217;m still not clear on how the interface works? That to me seems like the biggest obstacle and I don&#8217;t think you addressed how that would be fixed. I am reading this at 2 in the morning, though, so I might have missed it. For what it&#8217;s worth, here&#8217;s my sleep-addled contribution.</p>
<p>If the stylus is used then you only have the D-pad, and one shoulder button (the other becoming a little difficult to press). This gives you about 5 buttons plus the stylus. Without trying to radically depart from what makes DOTA DOTA I&#8217;m thinking the best thing would be to have the top screen devoted to a map, the bottom screen be the area around the character.</p>
<p>Unlike what you described the current DOTA DS does, I wouldn&#8217;t bother switching the screens. It seems to me the map should not be interactive but should just contain information. So maybe throw up information about the team&#8217;s heroes up there as well.</p>
<p>As I&#8217;ve said, I think the bottom screen should be the &#8216;action screen&#8217;. I would modify the game so that you never control other units (even ones you spawn) and so there&#8217;s nothing else to select. I&#8217;d let the D-pad control the movement of the screen, with a tap moving you to a point on the screen and a double-tap attacking that point (or object) or objects nearby.</p>
<p>How would you buy items? I&#8217;d space the sellers out a little more (maybe drop a few of the less important ones) and when you click on them (and get close enough) the action screen throws up an item list and you can purchase from there. You wouldn&#8217;t be able to see the rest of the action screen at this point so you&#8217;d want to be careful if there were enemies around (great time for the SA to attack unless we want to disable attacks to players who are shopping).</p>
<p>Finally, that L-button&#8230; not quite sure what that would be used for. Maybe cycling through items to use?</p>
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		<title>Comment on The Greatest Country in the World by Ko Sun</title>
		<link>http://palchan.tylandrian.net/?p=48&#038;cpage=1#comment-2678</link>
		<dc:creator>Ko Sun</dc:creator>
		<pubDate>Sat, 28 Jul 2007 02:24:48 +0000</pubDate>
		<guid isPermaLink="false">http://palchan.tylandrian.net/?p=48#comment-2678</guid>
		<description>You&#039;ll have to thank the 19th Century nutbag mobs who popularised Nationalism and the concept of the nation-state as the dominant basis for a country.</description>
		<content:encoded><![CDATA[<p>You&#8217;ll have to thank the 19th Century nutbag mobs who popularised Nationalism and the concept of the nation-state as the dominant basis for a country.</p>
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	<item>
		<title>Comment on The cycle of despair by xixi</title>
		<link>http://palchan.tylandrian.net/?p=44&#038;cpage=1#comment-2671</link>
		<dc:creator>xixi</dc:creator>
		<pubDate>Thu, 26 Jul 2007 13:18:40 +0000</pubDate>
		<guid isPermaLink="false">http://palchan.tylandrian.net/?p=44#comment-2671</guid>
		<description>don&#039;t forget you have &quot;us&quot;  your real good friends:)</description>
		<content:encoded><![CDATA[<p>don&#8217;t forget you have &#8220;us&#8221;  your real good friends:)</p>
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	<item>
		<title>Comment on Our Consciousness by xixi</title>
		<link>http://palchan.tylandrian.net/?p=47&#038;cpage=1#comment-2670</link>
		<dc:creator>xixi</dc:creator>
		<pubDate>Thu, 26 Jul 2007 13:10:49 +0000</pubDate>
		<guid isPermaLink="false">http://palchan.tylandrian.net/?p=47#comment-2670</guid>
		<description>nice writing!i don&#039;t understand all of them!</description>
		<content:encoded><![CDATA[<p>nice writing!i don&#8217;t understand all of them!</p>
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		<title>Comment on Our Consciousness by Michael Camilleri</title>
		<link>http://palchan.tylandrian.net/?p=47&#038;cpage=1#comment-2592</link>
		<dc:creator>Michael Camilleri</dc:creator>
		<pubDate>Sat, 23 Jun 2007 06:04:55 +0000</pubDate>
		<guid isPermaLink="false">http://palchan.tylandrian.net/?p=47#comment-2592</guid>
		<description>I&#039;m you if you ate jam on toast.</description>
		<content:encoded><![CDATA[<p>I&#8217;m you if you ate jam on toast.</p>
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	<item>
		<title>Comment on The cycle of despair by Michael Camilleri</title>
		<link>http://palchan.tylandrian.net/?p=44&#038;cpage=1#comment-1147</link>
		<dc:creator>Michael Camilleri</dc:creator>
		<pubDate>Sat, 26 May 2007 08:41:45 +0000</pubDate>
		<guid isPermaLink="false">http://palchan.tylandrian.net/?p=44#comment-1147</guid>
		<description>I was having a conversation earlier today about the difficulty of making friends in foreign countries. I wish I could say we came to some brilliant solution but it&#039;s much the same situation over here. The friends that I&#039;ve made are almost all people I work with (the friend I was talking with today is the exception, I spoke to her randomly on a train).

I think you&#039;re right that your interests tend to skew towards people who are unlikely to go out that much. I&#039;m sorry this sounds harsh but perhaps you need to develop some wider interests? Physical activity can be a good way to meet other people, even if it&#039;s just something like going to a gym. Alternatively, ex-pat clubs should exist in major cities like Beijing and you could keep an eye out for other group activities like book clubs or movie clubs that encourage people to meet together and talk.

Failing all of those you could try volunteer work. Not sure what kind of people you&#039;d meet doing that, though.</description>
		<content:encoded><![CDATA[<p>I was having a conversation earlier today about the difficulty of making friends in foreign countries. I wish I could say we came to some brilliant solution but it&#8217;s much the same situation over here. The friends that I&#8217;ve made are almost all people I work with (the friend I was talking with today is the exception, I spoke to her randomly on a train).</p>
<p>I think you&#8217;re right that your interests tend to skew towards people who are unlikely to go out that much. I&#8217;m sorry this sounds harsh but perhaps you need to develop some wider interests? Physical activity can be a good way to meet other people, even if it&#8217;s just something like going to a gym. Alternatively, ex-pat clubs should exist in major cities like Beijing and you could keep an eye out for other group activities like book clubs or movie clubs that encourage people to meet together and talk.</p>
<p>Failing all of those you could try volunteer work. Not sure what kind of people you&#8217;d meet doing that, though.</p>
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		<title>Comment on The Master Race by Michael Camilleri</title>
		<link>http://palchan.tylandrian.net/?p=43&#038;cpage=1#comment-532</link>
		<dc:creator>Michael Camilleri</dc:creator>
		<pubDate>Thu, 19 Apr 2007 12:56:09 +0000</pubDate>
		<guid isPermaLink="false">http://palchan.tylandrian.net/?p=43#comment-532</guid>
		<description>To some extent we have a similar problem here in Japan. I don&#039;t get to see how bad it is but I have a feeling there are similar situations encountered by &#039;non-white&#039; foreigners. I have two Australian friends of Chinese-descent and both of them have noted they don&#039;t receive the same flattering attention from members of the opposite sex that caucasians generally do.

In general society there is sometimes a negative reaction to Asian and black immigrants that more privileged whites rarely see.

It doesn&#039;t make me feel good about it either. I wish I had some advice for how to deal with it :(</description>
		<content:encoded><![CDATA[<p>To some extent we have a similar problem here in Japan. I don&#8217;t get to see how bad it is but I have a feeling there are similar situations encountered by &#8216;non-white&#8217; foreigners. I have two Australian friends of Chinese-descent and both of them have noted they don&#8217;t receive the same flattering attention from members of the opposite sex that caucasians generally do.</p>
<p>In general society there is sometimes a negative reaction to Asian and black immigrants that more privileged whites rarely see.</p>
<p>It doesn&#8217;t make me feel good about it either. I wish I had some advice for how to deal with it <img src='http://palchan.tylandrian.net/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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